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Lawn Games
/ Equipment
in South Dakota State Parks
| Equipment you can checkout for free
during your visit may include croquet, ring toss, bocce ball, lawn toss,
badminton or even fishing gear and tackle.
Contact the individual park to see what they have available.
More equipment checkout / rentals
Many of these opportunities have been provided in collaboration with
the SD Department of Health and the SD Department of Education as they
work to enhance health through physical activity.
How to play
Badminton ~
Bocce ~ Croquet |
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Badminton Rules |
Object of the game:
To keep the shuttlecock (birdie) in the air back and forth across the
net without having it hit the ground on your side of the net within the
boundary.Simple
rules:
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Find a level spot about 44’
long and 20’ wide.
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Place the net so the top is
5’ above the ground.
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Players cannot hit the net
with their bodies or the racket during play.
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Players cannot reach over
the net to hit the birdie.
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Birdie cannot rest on or be
carried by the racket.
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Birdie may hit the net on
its way across the net.
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Toss a coin to see who
serves first.
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The serve must travel
diagonally across the court to be good.
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While serving, the racket
must contact the birdie below the waist.
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Points can only be scored
when serving.
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Team continues to serve and
score until a fault occurs, at which time the opposite team serves.
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A fault is any of the
following: birdie served overhand; birdie falls into wrong side of the
net or wrong half of the right side of the net; server doesn’t serve
from correct side of their half of the court; server misses hitting
the birdie when trying to serve; player reaches over the net; birdie
falls outside the boundary or through or under the net; or the birdie
is hit twice on the same side of the net.
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The game is played to
either 15 or 21 points.
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Teams switch sides of the
court after each game.
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Bocce Rules |
Object of the game:
See who can roll a bocce ball closest to the little ball that is called
the "pallino" or the "jack."
Simple rules:
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Find a level
area about 90’ long and 13’ wide.
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Get two
teams of two people each.
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Determine
the centerline (45’ on each side).
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Determine
the foul line at the end of the 90’ court.
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Match begins
by tossing a coin. Winner of the toss gets to either toss the jack or
choose the color of the balls for his/her team.
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There are
two balls per person. Team members have the same color.
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Either the
person who chose the jack or didn’t pick the ball color throws the
jack at least past the centerline.
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Players feet
must not cross the foul line when they throw.
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If the jack
doesn’t make it past the centerline, the opposing team tries to throw
it past the centerline.
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The player
who originally tossed the jack throws the first bocce ball.
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That player
steps aside and that person’s team doesn’t toss again until the
opposing team has either gotten one of its bocce balls closer to the
jack or has thrown all their balls.
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The team
whose bocce ball is closest to the jack is called "inside" while the
opposing team is called "outside."
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Whenever a
team gets "inside" its steps aside and lets the other team roll.
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This
continues until all the balls have been thrown.
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Only the
"inside" team scores.
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One point is
given for each "inside" team bocce ball that is closer to the jack
than the opponent’s bocce balls.
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Measurement
is taken from the side of the bocce ball closest to the jack to the
outside of the jack on the side closest to the bocce ball.
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The team
that wins throws out the jack for the next game.
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The first
team to get 12 points wins, but must win by 2 points.
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Croquet |
Objective of the game:
Be the first to hit your ball with a mallet through a series of hoops.
Rules of the game:
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Find a relatively level
area approximately 100 feet long and 50 feet wide.
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Place the stakes in the
ground at opposite ends of the playing field.
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Place the nine wire wickets
in a pattern shaped like two diamonds with the center wicket at the
center point between the two diamonds.
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Put two wickets in a row in
front of the stakes at the opposite ends of the court.
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Play with 2, 3, 4, 5, or 6
players divided into two teams.
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Have each team start at
opposite sides of the playing field by the stakes.
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Each player gets a mallet
and a ball of the same color.
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Determine the order of play
by the colors of the balls/mallets.
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Each player hits his/her
ball with his/her mallet one time.
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Each time a player hits
his/her ball through a wicket, that player gets to hit their ball one
more time.
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If a player hits another
player’s ball, the player who hit the ball gets to either hit his/her
ball another time OR puts his/her ball by the players ball that was
hit. Then the person who hit the ball gets to put his/her foot on
their own ball and hit their own ball with the mallet, thereby
knocking the other player's ball off course.
Option – Ball becomes "poison" when it finishes the course and
hits the stake. At that point, any ball hit by the poison ball is out
of the game.
Option – Score points by getting one point for each wicket passed
through and for touching the stakes.
Option – Set a time limit and see who has accumulated the most
points.
Option – Instead of laying out the course in a figure 8 formation,
lay it out like a miniature golf course and play it like miniature
golf with the wickets serving as the "holes."
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Copyright Ó 2006 State of
South Dakota |